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This post originally appeared on Dojit.com on May 23rd, 2014. As with the tales of the Madden curse and government experiments conducted through Polybius machines, it was easy to dismiss the tales of thousands of ET Atari 2600 cartridges buried in the desert as another urban myth. In a bizarre twist of fate however, the […]
Loyal Starbucks customers will no doubt use the coffee chain’s app, which gives them free rewards in return for them buying their daily coffee from them. Recently, the company revealed their overhaul of the app in order to personalise the experience for their customers. Now, they will receive ‘stars’ depending on how much they spend […]
As you may remember, Reddit has never had it’s own official app. Third party apps are widespread on the iOS and Google Play stores, and in 2014, Reddit acquired one of the most popular apps, Alien Blue. This became the ‘official’ Reddit app until now, as Reddit have finally released their own, first party app […]
As a child reading the Official Playstation Magazine, I had my first encounter with disabled gaming in the letters pages. The details are fuzzy now, but a letter writer talked about a specialist controller he used that let him control games with only one hand, but sadly it didn’t work with all games. Luckily, he […]
Remember way back in November, when Nintendo announced their first foray into mobile gaming? That game, Miitomo, is finally launched in Western markets yesterday, after it’s already seen a successful launch in Japan last week. The game is seen as quite an apparent move to steal some of Facebook and other social media apps’ thunder, as […]
You may not know the name Digital Homicide, but you’re soon to become very familiar with it. It’s the name of an indie development company that have created several titles, that are questionable at best. They’ve hit the headlines as they have served gaming journalist Jim Sterling with a lawsuit suing him for up to […]
Wearable technology is fast becoming the most exciting and innovative new technology today, so it’s no surprise that they now have an exhibition dedicated solely to them. Held in London over the 15-16th March this week, the Wearable Technology Show showed off the best tech currently available and what’s soon due to come out. Here […]
Fallout fans have been having fun in Fallout 4 ever since it’s release, scouring the wastelands looking for secrets and Easter eggs hidden amongst all the debris of the nuclear war. However, in an interview with Pete Holmes recently, the game’s director Todd Howard teased that there were some secrets still left to be found. […]
On the 24th February, Facebook finally unveiled its redesigned ‘like’ button to it’s users worldwide. Now called ‘Reactions’, users can hover or hold down the ‘like’ button (depending on whether they’re using a desktop/laptop, or their mobile), and pick from one of six different reactions to a post. These include the perennial ‘like’, ‘love’, ‘anger’, […]
If you’re following the news, you’ve probably seen a lot of reporting about a legal struggle between the FBI and Apple. But why are the two currently fighting it out in the public eye? It stems back to the December 2015 San Bernardino shootings, perpetrated by Syed Rizwan Farook and Tashfeen Malik. The FBI, who […]
A fuss was kicked up in the last week over the upcoming game Quantum Break. Originally, the game was slated to become an Xbox One exclusive, but Microsoft executive Aaron Greenberg recently declared that the game will also be available on PC from day one of release. As you can imagine, some Xbox One owners […]
Anyone who develops apps will tell you that it’s nigh on impossible to get your app noticed out in the real world. With app stores full to bursting with samey games and apps that are as useful as a chocolate teapot, how do you convince jaded users to download YOUR app? The answer is the […]
How often do you check Facebook on your mobile? You probably check in multiple times a day, while you’re in a queue at the supermarket or sitting around in waiting rooms. Then there’s the times when push notifications come through; get into a heated debate and your phone will be making the Facebook ‘pop’ sound […]
As Big Ben struck 12 last year, many sci fi enthusiasts would have been thinking ‘It’s 2015 now, is this the year that we finally get our hoverboards?’ Thanks to the popularity of Back to the Future 2, which features a bright pink, Mattel branded hoverboard in one scene, it was hoped that eventually we’d […]
You probably hadn’t had the chance to play ‘Stolen’ before it’s creators, Hey, Inc. shut it down on January 14th, but it had become a recent viral hit. The app game let players buy and sell each other, as well as letting them ‘steal’ them, as promised by the game’s title. Despite being an invite-only […]
CES 2016 is now all done and dusted, and all the news that was fit to print has been printed, read about and discussed to death on every tech corner of the internet. However, when there’s just so much news coming out of the exhibition every day, how can you track what’s hot and what’s […]
It’s a brand new year, so what better time to showcase the new technology we have to look forward to in 2016? The Consumer Technology Association event in Las Vegas opened it’s doors in Las Vegas yesterday, and will run until the 9th January. During that time, visitors can peruse the show floor for the […]
Dear readers, Merry Christmas to you! Everyone here at Dojit hopes you have a wonderful Christmas and a fantastic New Year. Thank you for reading and getting involved, and here’s to another a year packed full of exciting app and gaming news.
With only eight sleeps until Christmas, those of us with children will know all too well that Father Christmas is employing only the most tech savvy elves, so he can leave the tech toys they want so much under their tree. It feels like in recent years that kids have veered away from Barbie and […]
Since E3, Final Fantasy fans have been over the moon with the news that finally, FINALLY, a Final Fantasy VII remake was in the works. Long considered one of the best Final Fantasy games, fans are excited to see the story of Cloud and his friends overcoming the evil Shinra corporation in shiny HD vision. […]
It’s now December, so you can officially put up your Christmas tree, belt out carols, and scoff mince pies without the guilt. After all, ‘tis the season. It’s also time to start thinking about all the games you’re hoping to find in your stocking (or Steam account) on Christmas morning. If you’re still not sure […]
On the 19th November, Kotaku wrote a now hugely shared and publicized piece about how they were blacklisted by both Bethseda and Ubisoft. Most likely prompted by the release of Fallout 4, which Kotaku reviewed after release, unlike other gaming news sites, they described how, after sharing pieces of leaked information, they were cut off […]
It’s becoming a common complaint nowadays. Whenever you sit on a bus or train, there’s always people with their smartphone glued to their hand, glued to it for the whole journey. When you go out for a meal with friends, there’s always one who’s pulling their phone out of their pocket to check their emails […]
Even if you’re only vaguely connected to gaming culture, or even the internet in general, you’ll have heard about a little game called Fallout 4 hitting the stores this week. Possibly the most anticipated game of the year, Fallout 4 was released on Wednesday and has already smashed records, eaten up hours of gamers’ free […]
Earlier this year, Nintendo announced that it was finally going to dip it’s collective toe into the world of mobile gaming. Gamers all over the world became excited, as the possibilities of their favourite Nintendo titles showing up on their phones were explored. Who wouldn’t want to play a Mario or Zelda game on the […]
DLC is almost a swear word amongst the gaming community, something that lazy game publishers roll out in order to squeeze some extra pennies from you and inject some extended play time into their games. When we’ve been faced with ridiculous DLC in the past, such as essentially useless horse armour in Oblivion, power ups […]
It’s probably fair to say that most of us use our phone as handy little distraction machines, perfect for killing a few minutes playing Candy Crush when waiting for a bus, or checking Whatsapp while waiting in line at the supermarket. However, developers have known that our phones are capable of a whole lot more […]
As an app game, Lifeline isn’t as showy as most, and probably wouldn’t be even looked at twice, due to it’s 79p charge up front and subdued colour palette in the app store. However, after a recommendation from a friend, we here at Dojit have tried the game and have discovered that it really is […]
As an app, Peeple has proved to be highly controversial, and it hasn’t even been released yet. Last month, Canadian developers Julia Cordray and Nicole McCullough announced their plans to create ‘Yelp for people’, a way of reviewing the people you come into contact with every day. The premise was, if you had the person’s […]
Game streaming giant Twitch TV has been responsible for few innovations in the world of gaming, such as the growth of e sports broadcasting, and the live streaming of events from gaming conventions. However, there’s now a new innovation created entirely by the website’s user base, and it’s called ‘Twitch Plays’. It all started with […]
Facebook users have been able to send a thumbs up in the form of a ‘like’ to other users posts for a while now, but in a recent Q&A at Facebook headquarters, Mark Zuckerberg announced that the social media site are finally working on a ‘dislike’ button. Zuckerberg said that the button will allow users […]
Lovers of Apple technology were watching closely at the company’s September event, to see what new innovations they’d be bringing to their already sizeable family of products. At the keynote speech, some new products were announced, as well as some upgrades and some surprises. Here we’ve rounded up just what was announced, and what you […]
Last week to prepare for Force Friday, Disney hosted a special live streaming event on Youtube. Spanning 15 locations around the globe in 18 hours, specially chosen guests were selected to reveal and unbox the newest toys in the Star Wars franchise, ready for the release of The Force Awakens in December. In every location, […]
Any Lego fans reading this are probably aware that on September 29th, Lego Dimensions will be released and all hell will break loose. At any rate, a lot of people are going to throw a lot of their hard earned cash at it. Why has a new Lego game caused so much excitement? It’s because […]
Bethseda delighted all their fans by announcing that Fallout 4 was in production, just before E3 this year. They also announced a Fallout themed app game, named Fallout Shelter. The app came as a welcome surprise, letting fans get their Fallout fix while they wait for the next installment to be released in November. Fallout […]
Angry Birds was the mobile app sensation back in 2009. It exploded onto the app scene and captured the imaginations and free time of gamers forever, spawning many spin off games (including Star Wars, Rio, and Transformers versions), a merchandising empire, and even a theme park. There was a time in the early 2010’s where […]
If you live in Birmingham, you’ve probably spotted the giant, colourful owls that have descended upon the city. They’re everywhere, from the Birmingham Museum and Art Gallery, to Cadbury World, and the Custard Factory, just to name a few. The parliament of owls have been designed for The Big Hoot, a city wide art trail […]
Horror fans were surprised a couple of weeks ago when Scott Cawthorn released the latest iteration of of his famous Five Nights at Freddy’s series, Five Nights at Freddy’s 4. All teasers before the game was released were indicating a Halloween release for the game, and a later announcement stated that the release date was […]
This week Julie Uhrman, CEO of embittered games console company Ouya, has resigned from her post. In a series of tweets, she thanked the people she had worked with, and revealed that Razer have bought out the company. ‘Can’t wait to see what you do ‘ she said to them, ‘Take care of my incredible […]
Technology has revolutionised the way we access healthcare globally. If we want to book an appointment with our GP, we can simply do so online. We can buy fitness and health tracking apps and hardware that help us keep tabs on our health goals. The NHS has got involved with their NHS Choices site, which […]
Recently there has been a lot of talk about PewDiePie, aka Felix Kjellburg. Once a humble college student, he discovered he had a knack for entertaining people by playing video games and providing his own brand of colourful commentary online, and now he’s worth roughly £4.8 million. When the sum was revealed, there was an […]
The Steam ‘paid mods’ controversy a few weeks ago, to the untrained eye, was unexpected. Steam quite reasonable expected players to pay for mods that had been made by the service’s talented and enthusiastic mod community. However, when the service was rolled out, The community that was used to mods being freely available complained, loudly. […]
With all the fanfare and hype coming from E3 two weeks ago, it would have been easy to miss what actually be one of the most important news stories in gaming this year. Video service giant Youtube is looking, sources say, to create it’s own games streaming service to rival gamers’ favourite Twitch.tv. Twitch has […]
Anyone who was following this year’s E3 news would have noticed that a handful of mobile game apps were announced alongside the console and PC titles. Exciting news for mobile gaming fans, but the eagle eyed would have noticed that nearly every game announced was based on a previous, successful gaming franchise. In fact, the […]
This year’s Electronic Entertainment Expo has been a highly exciting affair, with the two main players, Sony and Microsoft, looking to one-up each other as per usual. This year they’ve really upped their game and have announced some highly exciting and long awaited news. We’ve rounded up everything you need to know about what came […]
The popular teenage app ‘Gossip’ was pulled from sale in France recently, due to public outcry. The app allowed users to spread rumours and gossip, as the name suggests. Users could write short posts about other people, or post photos as ‘proof’. The posts would last for 10 seconds before becoming inaccessible. Commenters compared the […]
It’s fair to say that FIFA hasn’t been having a good time of it lately. If it wasn’t bad enough that the football association was going through a massive corruption scandal, leading to the resignation of chairman Sepp Blatter, there was also an announcement about the latest FIFA game title, FIFA 16, that caused outrage. […]
When we think of the arcades we visited in the distant past, we think of dark, slightly grotty end of pier type buildings, full of old game cabinets that may or may not have been working, and cabinets full of dubious prizes. The people behind the newly opened National Videogame Arcade are looking to change […]
- Waiting for Twitter... Once Twitter is ready they will display my Tweets again.
This post originally appeared on Dojit.com on May 23rd, 2014.
As with the tales of the Madden curse and government experiments conducted through Polybius machines, it was easy to dismiss the tales of thousands of ET Atari 2600 cartridges buried in the desert as another urban myth. In a bizarre twist of fate however, the games were recently dug up in Alamogordo, New Mexico, as part of a documentary titled ‘Atari: Game Over’.
ET The Extraterrestrial has long held the title of world’s worst game. The deal was made in late 1982 for a game based on the blockbuster movie, leaving the programmer only five weeks, instead of the usual six months, to create the title from scratch. The result was a buggy, rushed, and downright dull game that faced critical backlash. Thousands of copies were returned to Atari by disgruntled gamers, leaving them with a huge stockpile of games that they knew they would never be able to sell. The only option, then, was to bury the whole lot in the desert, even pouring concrete into the hole to ensure no one could remove them.
The game was blamed, in part, for the video game crash of 1983. At this time, gaming was still seen as something of a novelty, rather than an actual hobby or interest. The market was flooded with consoles and games, with everybody from Atari to Purina, the pet food company, creating new titles and releasing them into that market. A lack of originality and some high profile failures, such as ET, lead to the demise of Atari and others. It was predicted that this would be the end of gaming as an industry, until the NES was released by Nintendo in 1985 in the US.
With the failure of ET and the video game crash, Atari as it was known ceased to exist after a buyout by Jack Tramiel in 1984. The stockpile was buried in the desert landfill and mostly forgotten about, eventually becoming a popularly shared myth within the gaming community. However, earlier this year Microsoft decided to investigate the story as part of their six part documentary series, ‘Signal to Noise’, designed exclusively for the Xbox One console. The series promises to investigate how technology has impacted upon the modern world.
The documentary makers had been tipped off that the cartridges were indeed languishing in the landfill, thanks to records kept by journalists at the time. Thanks to these records, the location of the landfill could be located and the cartridges could be dug up.
Executive producer Jonathan Chinn explained in an interview that not only did they find many copies of ET, but copies of othergames, such as Centipede, Space Invaders and Asteroids. Even Atari hardware was found, with a 2600 joystick being the first item unearthed in the dig. Some copies of ET from the dig, almost inevitable, found their way to eBay, but were quickly unlisted.
Some writers have wondered aloud why the documentary makers are bothering to dig up some really bad games that are arguably better left in the ground. However, others have described the find as ‘historic’ for the gaming industry. The Guardian notes that the industry is still in its infancy, so will be marginalised and trivialised. Gamers in fifty years time will want to know about this event, and with the city possibly placing these games in museums, will actually be able to see the artefacts for themselves. It’s enough to make any gamer wonder what else will be considered important enough to become gaming history in the future.
Loyal Starbucks customers will no doubt use the coffee chain’s app, which gives them free rewards in return for them buying their daily coffee from them. Recently, the company revealed their overhaul of the app in order to personalise the experience for their customers. Now, they will receive ‘stars’ depending on how much they spend in the store, rather than how many times they visit their local store. Starbucks have received some backlash over the move, as those who regularly use the app say they will now have to pay much more in order to gain their free rewards.
The backlash isn’t great for Starbucks, but it does illustrate just how important loyalty apps are for some customers. Companies that encourage repeat, frequent business, such as coffee chains, have been creating loyalty apps to replace loyalty cards that have traditionally been used. Is it worth it to design a whole app when maybe just a card would do?
Possibly. With a loyalty card, you can only really give one kind of reward. Collecting stamps on a piece of paper is exciting at first, but the thrill wears off quickly, possibly taking your customers with it. An app shows the customer just how far away they are to reaching their reward, and incentivises them further to come shop with you. Also, a card is easily lost when dropped out of a pocket, or swimming around in the bottom of a handbag. An app is always reachable as it’s on your phone.
An app can also offer greater interaction with your customers. A card can’t track your customers’ spending habits, or where they’re making purchases. It’s quite simple to actually harvest a lot of data using just a loyalty app.
One of the best features of loyalty apps is that you can personalise and localise rewards. Perhaps you want to send an offer to your customers in a certain city, with an app it’s easy to send out that offer just to those customers. It can also track multiple offers at once, meaning it’s a lot more versatile than a card.
More and more companies are finding that loyalty apps are increasing the footfall into their shops. Some, like Starbucks, have taken it one step further by allowing customers to place orders and pay for items directly through their phone. Slowly, apps are revolutionising the way we shop.
There are downsides, however. As seen above, if you maintain a strong loyalty base with your app, customers may be upset when you make changes. This means you’ll have to think carefully when designing the app, to make sure you won’t have to make major changes somewhere down the line. Also, design of the app is key. If an app is poorly designed or hard to use, you’re not going to keep customers interested.
All in all, companies have seen a real boost in business with their loyalty apps. They’re changing the way many stores do business, and with designers tinkering with them all the time, it’s going to be exciting to see what innovations we’ll see in the near future.
As you may remember, Reddit has never had it’s own official app. Third party apps are widespread on the iOS and Google Play stores, and in 2014, Reddit acquired one of the most popular apps, Alien Blue. This became the ‘official’ Reddit app until now, as Reddit have finally released their own, first party app for their users.
So, why now? Alex Le, Reddit’s vice president of consumer product, explained that it came about after the company examined how their readers accessed the site. He said that 50% of their users were reading on mobile, and many were searching the app stores for an app called ‘Reddit’. After asking users what could improve their mobile experience, the company decided that instead of making improvements to their existing app, it would be better to make their own from scratch.
Their decision appears to have paid off, as the Reddit app has so far been a roaring success in terms of usage. The day after it’s release, it reached the top of the iOS charts, beating out Facebook, Twitter, and Snapchat. Downloads have probably been helped by the fact that Reddit offered it’s Alien Blue Pro users free 4 year Reddit Gold subscriptions.
Feedback so far has been mostly positive, with most saying that they’re enjoying the new features, such as the ‘speed read’ feature that lets you skip through a thread to find the highlights, and a night mode, which changes the display colours to reduce glare while reading late at night. Tech Times collects some of the early adopters comments, who say that the design is clean and easy to use, although there are many bugs and small issues that need to be addressed in future updates.
Even with this positive feedback, it still seems rather strange that Reddit would pour so much effort into a brand new app, when Alien Blue was still a popular and serviceable app for the company. With so many users on mobile, it makes sense that Reddit will want to capitalise on this, and set up ad revenue streams through an app they can control.
This app comes at a time when Reddit is looking to become more user friendly and safe, following the revelation of the abuse that occurs on the site after chief executive Ellen Pao resigned. In light of this, Reddit have implemented stronger blocking tools, allowing users to block individual users if they feel harassed or threatened by them. This, as well as the new app, is clearly aimed at making Reddit much more accessible and safer space for everyone who uses it. Only time will tell if uses stay with the Reddit app or gravitate back to Alien Blue, although the implementation of new and improved features on the Reddit app will affect this.
As a child reading the Official Playstation Magazine, I had my first encounter with disabled gaming in the letters pages. The details are fuzzy now, but a letter writer talked about a specialist controller he used that let him control games with only one hand, but sadly it didn’t work with all games. Luckily, he lived near an understanding game store (remember them?), who’d let him return games if they didn’t work with it. I remember wondering how on earth people with disabilities could play the games I enjoyed, if they had limitations that stopped them enjoying them fully.
I’m reminded of this encounter as the stories of disabled gamers are now spreading across the internet. A legally blind gamer named Sightless Kombat is one of the top ranked Mortal Kombat players in the world. Alex Nawabi, an employee at Sony, created a special controller just for Playstation fan Peter Byrne, so his cerebral palsy won’t get in the way of his gaming. There are several charities set up that help people with disabilities access gaming, such as Special Effects and the AbleGamers charities. The net appears to allow gamers with disabilities to find each other, create a community, and share tips on how to play games together.
The homepage of the internet, Reddit, even has a Disabled Gamers page. Members share tips, create specialist groups for the favourite multiplayer games, and share interesting gaming news that may be useful to others in the community. Even 20 years ago, it’s hard to imagine somewhere like this, where disabled gameres could go and meet others like them.
Sadly, though, the internet isn’t always a friendly place for disabled gamers. In an interview with IGN, Robert Kingett describes how others are often quick to jump on him in multiplayer games. ‘I do have a stutter’, he says, ‘and people who want to be gamers are quick to point out that I sound “retarded” or “like I am disabled”.’ He also describes how many people simply assume disabled gamers won’t be any good at a particular games, or that they won’t enjoy them.
Like everything in life, though, most people with disabilities can enjoy gaming just as much as non disabled people, though often in a different way. Advances in technology mean that there’s more options now for disabled gamers. Text to speech, eye control systems and modified controllers are just the tip of the iceberg.
Some gamers develop their own ways of enjoying games without any other equipment. Sightless Kombat describes how he uses the game’s sounds to detect cues, as well as watching Youtube videos to learn about the mechanics and game guides to learn more about how to play it.
It’s clear that disability is becoming a more and more limited barrier towards gaming. With charities providing equipment, and communities popping up online dedicated to helping each other out, more and more people can enjoy gaming to it’s fullest. With technology still advancing at a rate of knots, who knows what equipment will be available in the next ten years? I hope the guy who wrote into Official Playstation Magazine all those years ago was able to take advantage of it.
Remember way back in November, when Nintendo announced their first foray into mobile gaming? That game, Miitomo, is finally launched in Western markets yesterday, after it’s already seen a successful launch in Japan last week.
The game is seen as quite an apparent move to steal some of Facebook and other social media apps’ thunder, as it works more like a social media site than an actual game. Users create their own Mii, last seen on the Nintendo Wii and subsequent consoles, and interact with other app users using that avatar. The game is free to download, but some items require real money to buy into your game.
So, how did the app fare in Japan? By all accounts, it seems to have done quite well. Commentators in the country have noted it’s marked similarity to another popular Asian social app, Line. Line uses monetization by having users buy stickers and emojis to communicate with other users, and Miitomo has built on that by giving users the option to buy special content for their Miis, such as t shirts or accessories.
The Verge noted that Miitomo is using simple text analysis to create animations within the app. The example used was of the writer talking about Korean food, and when their friend commented ‘I love Korean food!’, her Mii licked her lips. It’s an interesting little touch that sounds as though it’ll add to the overall friendliness of the app.
The new Nintendo rewards program, My Nintendo, launched on the same day in Japan, and players can now earn points for playing Miitomo and other Nintendo titles. These points can be exchanged for money off other games, or other similar perks, giving players a strong incentive to keep engaged with the app. This is quite a novel way of keeping an app relevant, and no doubt other app developers will be watching to see if Miitomo holds onto it’s current number of active users, and will be wondering whether they can use a similar system themselves.
Overall, comparisons have been drawn to mega popular Nintendo series Animal Crossing, where players are encouraged to dress up their avatars and share their experiences with others. For anyone who enjoys those games, Miitomo sounds as though it will be just as enjoyable. Others, though, who still don’t quite see the point of the app, have yet to be convinced. If you’ve tried the app out today, let us know what you think. Has it lived up to the hype?
You may not know the name Digital Homicide, but you’re soon to become very familiar with it. It’s the name of an indie development company that have created several titles, that are questionable at best. They’ve hit the headlines as they have served gaming journalist Jim Sterling with a lawsuit suing him for up to $10 million.
Why? Well, it’s a long and convoluted story, but the short version is this: on his Youtube channel, Sterling reviews random games, often from Steam’s Greenlight selection. One particular game, Slaughtering Grounds, received a rather damning review from Sterling when he tried it out. Unhappy with the criticism, Digital Homicide argued back with Sterling, posting their own videos mocking his review, and even issuing takedowns of his other videos.
This back and forth has been going on since 2014, and it culminated in this lawsuit that accuses Sterling of ‘assault, libel and slander.’ Pretty heavy things to be laying at the feet of a critic who just doesn’t like your games.
It’s unclear yet how successful this case will be, but it seems Digital Homicide are very serious about it. They’re currently representing themselves, and are asking for donations on their GoFundMe page in order to pay for the proceedings. Sterling, on the other hand, has taken a very calm view of the case, refusing to speak to press about it other than saying he’s ‘dealing with it.’
This case does highlight how gaming journalism has changed in the age of Youtube. Before, if you made a game that was generally considered subpar, you may receive a few scathing reviews in magazines and in articles online, but that would be the extent of it. On Youtube though, clicks are king. To get more views, you need to be funny, entertaining and memorable. To do that, many Youtubers are turning to ‘shovelware’ games in order to keep bringing viewers in.
Digital Homicide’s argument is that Sterling has a large and dedicated fanbase, and that by ripping their games apart in his videos, he’s being unnecessarily cruel about their work, resulting in lower sales for them. While it’s true that Sterling is known for not mincing his words, one has to wonder whether by playing titles such as Slaughtering Grounds, he’s actually spreading the word about them? Is the old saying ‘any publicity is good publicity’ true in this case?
It’s hard to say in this instance, because Digital Homicide haven’t exactly taken a measured view of Sterling’s comments. When does criticism turn into slander, as they have suggested? It seems that they feel Sterling is looking to sabotage them, and stop them from making more games by muddying their name online. However, Sterling has other targets than this one game development company, and the company themselves have insisted on takedowns and public apologies, tarnishing their own public image in the process.
This has implications for gaming journalism as a whole if it goes to court. If Digital Homicide win, that means that all reviews will be using copyrighted material, and so poor reviews will devalue the work. As Nintendo Enthusiast asks, does that mean that all negative reviews will have to be deleted, or banned? Will there be a gag on negative reviews on Youtube?
It’s almost certain it won’t come to that, but this case does raise some thorny legal issues. At time of writing, nothing else has come of the case, but if it does we could see some changes to gaming journalism as a whole.
Wearable technology is fast becoming the most exciting and innovative new technology today, so it’s no surprise that they now have an exhibition dedicated solely to them. Held in London over the 15-16th March this week, the Wearable Technology Show showed off the best tech currently available and what’s soon due to come out. Here we list some of the most interesting and unique ideas to come out of the show.
We’ve had contactless payments for a while now, what with the technology being put into our debit cards, and mobile phones getting in on the action. Kerv hope their contactless ring will revolutionise contactless payments yet further. Their hope is people like cyclists, sunbathers, and clubbers will find it useful, as they’re the kind of people who’ll find it difficult to keep a wallet on them at all times. This isn’t as innovative as it looks, as bPay have come up with a similar concept in their wristbands and key fobs, but the contactless ring doesn’t require you to have anything else on your person to work.
Not technically a ‘wearable’ device, the Emfit QS is a sleep tracker with a difference. Rather than working on your phone or via a wristband, the tracker itself is a strip that sits beneath your mattress. It connects to a web app, and claims to track your physical recovery, stress levels, and overall sleep quality. Whether it’s accurate remains to be seen, but having a flat strip under your mattress has to be better than trying to sleep on top of your phone.
Combining social media and virtual reality is not a new concept, what with massively popular sites such as Second Life, but the VR Social Network takes it to the next level. Using a VR headset and Sims-style avatars, it allows you to chat to other users and hang out in virtual settings. Currently, VTime uses Google Cardboard and Samsung Gear VR.
Taking sports apps to the next level, Corner’s boxing gloves track every punch, block and combination their wearer makes. This helps them build up a complete picture of their performance, and work out where they need to improve their game.
Atheer Glasses are poised to become the next big thing with telecommuting workers. Working on ‘deskless technology’ the AiR(Augmented interactive Reality) glasses promise to let the wearer view and interact with information, as well as interact with their colleagues in real time.
With an increasingly ageing society, and for those with mobility issues, anything that increase people’s independence will be welcomed. Walk With Path offer two different technologies designed to minimise falls and offer greater independence for their wearers. Path Feel is an insole, that gives the wearer feedback to allow them to feel the floor better as they walk, and the Path Finder, a shoe that gives the user visual feedback in order to plan movements better and improve their gait.
Fallout fans have been having fun in Fallout 4 ever since it’s release, scouring the wastelands looking for secrets and Easter eggs hidden amongst all the debris of the nuclear war. However, in an interview with Pete Holmes recently, the game’s director Todd Howard teased that there were some secrets still left to be found.
While the Fallout series is famous for its secrets, but it’s not the only game to have secrets that took a long time to find. Here’s some of the most elusive video game secrets that were almost never found.
Legend of Zelda: A Link To The Past – The Chris Houlihan Room
In 1991, Chris Houlihan won a competition in Nintendo Power magazine to have his name included in an upcoming game. For any gamer in the early 90’s, this was very possibly the coolest prize that anyone could bestow upon them. It’d be like having Valve include a character named after you in Half Life 3, if it ever gets made.
So the developers created a special room just for the character of Chris, who would tell the player ‘My name is Chris Houlihan. This is my top secret room. Keep it between us, ok?’ Thanks to the entrance being removed while the game was still in production, the room indeed was so top secret that no one even knew about it until roughly 2002.
Batman Arkham Asylum – The secret warden’s room
On release, Batman Arkham Asylum was insanely popular. Despite the fact that seemingly everybody was playing it, and many had played it 100% completion, no one had found the game’s best kept secret. In the end, the game’s developers announced it on the Game of the Year podcast just so someone would see their hard work.
No one found it because, quite simply, the secret was hidden too well. Players had to enter Warden Quincy Sharp’s office, find a completely non descript bit of wall, and apply several doses of explosive foam toit. Once that was done, they had access to a secret room that laid out blueprints to Arkham City, teasing the next game in the series.
Donkey Kong – Secret programmer initials
Programmers sneaking their initials or messages into games dates all the way back to Adventure on the Atari 2600, but Donkey Kong takes the cake in just how secreted the initials were. Landon M Dyer required the player to die with a certain combination of digits in their final score, lose their last life by falling, and then set their game difficulty to 4 in order to see his Easter egg. It was so well hidden, it wasn’t found for 26 years.
Wave Race – Snarky announcer
2001 Gamecube game Wave Race had a well hidden audio track that many were amazed that was never included in the game proper. Go into the audio settings, enter a version of the Konami Code, and now you have a bored, snarky announcer, rather than the default one who’s delighted you’re in first place. He’ll mercilessly rip apart your racing style and lay into you if you slip up. It’s been guessed that this track was a placeholder before the final one was inserted, but many would say that this one is frankly better.
Halo 3 – Birthday message
Released in 2007 to general acclaim and millions of play time logged by excited fans, by 2014 no one had found the secret programmer Adrian Perez had hidden in the game. He told fans he’d left a message in the game’s loading screen to his wife, and soon they’d cracked it. By changing the date to December 25th and depressing the thumbsticks, the player would be taken to a new loading screen with a ring, that when zoomed in on read ‘Happy Birthday Lauren’. Hope Lauren wasn’t too upset she had to wait seven years for her message…
On the 24th February, Facebook finally unveiled its redesigned ‘like’ button to it’s users worldwide. Now called ‘Reactions’, users can hover or hold down the ‘like’ button (depending on whether they’re using a desktop/laptop, or their mobile), and pick from one of six different reactions to a post. These include the perennial ‘like’, ‘love’, ‘anger’, ‘wow’, ‘haha’, and ‘sad’. These all take the form of animated emojis that act out the emotion picked.
Way back in September 2015, it was announced that Facebook were working on a ‘dislike’ button after huge demand from users. Mark Zuckerberg commented that the new button would give users better ways of expressing empathy with each other. At the time, we speculated about what form the button would like, and said that it probably wouldn’t actually be a literal ‘dislike’ button, due to possible abuse by trolls and other factors. Following the announcement of Facebook Reactions, it appears that our hunch was right.
It may seem like six different reactions aren’t enough to express the whole range of human emotion, but Wired talks about just how much thought was put into their design. At first, designers wanted to include 20-25 different reaction emojis, but it turned out to be too many to include. Facebook argues that most reactions are currently covered under this range. For example, expressions such as ‘Yay!’ or that of celebrations, could be covered either under the ‘love’ or ‘haha’ reactions.
So, are Reactions a positive inclusion for Facebook? They do add more expressions than just the ‘like’ button, including the ‘anger’ and ‘sad’ reactions, which can convey emotions that a ‘dislike’ button would cover. Reveal describes them as a ‘gift to both advertisers and law enforcement alike’, as the Reactions offer more data on what Facebook users think and feel about a huge variety of topics. They even posit that it can help in the fight against terrorism, as they can make it clearer if someone is being radicalised online.
However, not everyone is impressed. Linguists are arguing that the Reactions infantilize people, reducing their emotions down to that of a newborn baby. They also point out that they aren’t grammatically correct, as the ‘like’ button on it’s own is. The Drum is also sceptical of their advertising potential, as can tallying up the ‘sad’ faces on a post really tell us much?
They’re still very new at time of writing, so it’s too early to say whether Reactions are a success. As a personal user, I’ve seen people using them, and I’ve had a chance to use them myself. They do offer more than just a ‘like’, but it would be interesting to see if more Reactions could be added over time.
If you’re following the news, you’ve probably seen a lot of reporting about a legal struggle between the FBI and Apple. But why are the two currently fighting it out in the public eye?
It stems back to the December 2015 San Bernardino shootings, perpetrated by Syed Rizwan Farook and Tashfeen Malik. The FBI, who are currently investigating, have possession of Farook’s iPhone. They’ve been trying to access the information held in the phone, but they’ve been stumped by the passcode protecting it.
Normally implemented to thwart thieves, rather than US law enforcement, the passcode could by any combination of letters and numbers. In theory, the FBI could simply keep trying different combinations until they gain entry. However, there’s a snag: after 10 failed attempts, the iPhone will automatically wipe itself clean without the holder ever seeing what was contained in it. Of course, the FBI now don’t dare try this method for fear of wiping potentially vital evidence.
In order to access the phone, a court order has been issued to Apple. They’ve been asked to circumnavigate the phone’s security features, and grant the FBI access. So far, Apple have refused to comply.
There could be several reasons why Apple have refused, but the most publicised reason is that Apple’s involvement in breaking the phone’s security would weaken the security of all current iPhones in circulation. In creating a backdoor to the phone’s security, Apple risk that backdoor being leaked to the public and being exploited by hackers. As we commonly run our entire lives from our phones, from sending and receiving cash to staying in touch with far flung loved ones, it’s a serious, legitimate concern. Apple CEO Tim Cook has described the creation of such technology as ‘the software equivalent of cancer’.
The FBI aren’t currently backing down, telling Apple and the world at large that their help is a matter of national security, and that they are required to comply.
Being an American company, it’s not surprising that this order has been seen as a threat to free speech. The BBC argues that if Apple are forced to write code that it disagreed with, it would be a breach of its constitutional rights. In this case, Apple’s current code is its desired form of expression.
FBI director James Comey has said that this case will most certainly set legal precedent, and he could be right, but for all the wrong reasons. Many have asked that if the FBI can force Apple to give them a backdoor into their software, where does it end? Wired envisions a few scenarios, including forcing Microsoft to send malicious code to everyone connected to a certain wifi spot, such as in a cafe. These are worst scenario cases, but the precedent would be there.
It’s a tough question as to whether Apple should do this. On the one hand, it’s an incredibly serious case, concerning the lives of 14 people, and Apple may well should have responsibility of helping law enforcement. On the other hand, can the government really make Apple weaken their own security? It’s still very unclear at time of writing, and at the moment it’s simply a matter of waiting to see who backs down first.