PS4 or Xbox One? Even Sheldon Can’t Decide

Both the Xbox One and the PS4 have been available since November last year, and have predictably become huge successes. The war to be named the ‘best’ console rages on, however. There are thousands of pages of online debate on the subject, and even Sheldon in a recent Big Bang Theory episode faces the difficult task of choosing between the two. Does one console now, after being available for a few months, show itself as the superior gaming platform?

If basing this decision solely on sales figures, it seems that Sony is steaming ahead, with over 6 million consoles as of since March this year. The most recent Microsoft figures state that only 3 million Xbox One units were sold as of January. However, there has been a large boost in sales with the release of Titanfall last month, with sales going up 96% in the UK after consoles bundled with the Xbox One exclusive were heavily advertised.

Opinion online seems to be divided on the issue. Some reviewers have noted that there really is little difference between the two in terms of games and gameplay, with perhaps the PS4 having the edge with it’s slightly better hardware. That hardware, though, has led to a lot of commentary on the PS4 may have the upper hand. Stewart Gilray from Just Add Water has claimed that the performance gap between the consoles will never close, meaning the PS4 will be the better console, performance wise.

Both consoles have faced problems with the hardware soon after launch. PS4 owners were discovering that their consoles had crashing issues, or were simply broken right out of the box. Xbox One has seen sales lag behind likely because of the higher asking price (due to the fact the Kinect technology is included in the price). Recently Microsoft have announced a price drop for the console, dropping it from £429 to £399. The reduced console will still include a copy of Titanfall.

As well as dropping the price, MIcrosoft are building on their work to make the Xbox One a home entertainment system. Recently, it has been announced that a new eight part drama named ‘Humans’ will be airing exclusively through the Xbox One, as well as new sketch comedy show starring Sarah Silverman and Michael Cera. Not to be outdone though, Sony have announced their own TV show called ‘Powers’ to be aired on the PS4.

The Titanfall launch has been a great boost to the Xbox One’s sales, thanks to the title’s exclusivity to Xbox consoles. However, there is debate as to whether a player who simply wants to play Titanfall would bother to splurge on the Xbox One to do so. It has been shown that the One and 360 versions of the game look so similar that the hardware upgrade is pretty much negligible. Perhaps the boost in sales has come from people who were simply waiting for a price drop to make their purchase, rather than fans of the game as hoped.

In short, it seems as though the differences between the two consoles are so infinitesimal that we still cannot declare a ‘victor’ of this console generation, even five months after release. If even Sheldon from the Big Bang Theory can spend a whole episode trying to choose between the two, and ultimately choosing neither, then perhaps there isn’t as much competition between the two as we have been led to believe.

From Kickstarter to Social Media: Facebook buys Oculus VR

Only a couple of weeks ago, we were pondering Facebook and just why they buy up so many different companies and products, after their massive Whatsapp acquisition. Now just over a month later, the social media giant has bought up Oculus VR, the company behind the Oculus Rift.

This latest purchase seems like an extremely odd pairing. Oculus VR concentrate on, as the name implies, virtual reality gaming. What would Facebook be able to do with that?

Oculus VR have not been around for long, but they have certainly made a splash in the gaming community. After previewing the Oculus Rift (what is this?) at E3, the project was put on Kickstarter and quickly gained $2.4 million in funding, hugely exceeding their $250,000 goal.

The technology gained many admirers from game developers, with Notch from Mojang announcing that Minecraft would be compatible with the device, and Valve making Team Fortress 2 compatible with it too. Tom Forsyth from Valve and John Carmack from Id Software even became members of the Oculus VR team. After gaining millions of dollars in funding, the team created another prototype, this time named the Crystal Cove. Just a few days after the second developer’s kit went up for pre order, it was announced that Oculus VR was joining forces with Facebook.

But why? After all, it didn’t seem that Oculus VR were a threat to Facebook to be assimilated, in the way Whatsapp were. As Facebook isn’t primarily a gaming platform, why would they need the company?

On Facebook itself, Mark Zuckerberg explained that as well as gaming, he saw a future for the technology that allows users to connect with people across the globe. He writes, ‘Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world, or consulting with a doctor face to face – all by putting on a pair of goggles in your home’. The Oculus VR team echoed these sentiments on their own website, saying that the Facebook team ‘share our vision for virtual reality’s potential to transform the way we learn, share, play and communicate.’

While the thought of virtual reality being used to connect people globally does bring back memories of 90’s technological optimism, it’s not actually all that far fetched. Current technology allows us to be in contact with anyone anywhere in the world, be that through social media, email, or other methods of contact, such as Skype. The use of the Oculus Rift technology for such purposes is surely the next logical step, and Facebook would want to be in on this step forward.

However, much reaction to this news has not been favourable. Notch has pulled out of any support for the Oculus Rift, stating that ‘Facebook creeps me out’. Gaming news sites have reacted with disbelief, with Kotaku declaring that ‘Facebook have just announced that it’s buying the Oculus Rift for $2 billion. Seriously.’ Consumers have been much more vocal in their displeasure, with many taking to the the company’s Kickstarter page to voice their opinions. Several individuals at Oculus VR have even received death threats over the news.

Whatever your feelings on the matter, it’s hard to deny that is a very interesting move from both parties. If Facebook keeps up their promises and uses the technology to further how we connect online, this could be a whole new era for social media.

King’s IPO: Not So Sweet After All

Games studio King, the makers of the all consuming Candy Crush Saga, began its Initial Public Offering on the Stock Market last Wednesday. Shares were valued at $21 to $24 each, valuing the company at around $7.6 billion.

This IPO comes after King filed to trademark the word ‘candy’, a move which angered many gamers and indie gaming studios. The trademark was described as a bullying tactic by some, although others theorised King were just protecting the brand of it’s most popular game.

King are obviously confident in that brand, to now be floating it on the stock market. With an annual revenue of $1.9 billion and a profit of $586 million, it seems this was the most logical step for the Dublin based company. However, there have been concerns raised by several parties as to whether King can maintain their current popularity. Despite the fact that King have around 180 games on offer, three quarters of its revenue comes from Candy Crush Saga. Many have cited concerns that since most of the profit comes from one game, the company is simply a ‘one trick pony’.

Comparisons to the last mobile company to go public, Zynga, have been drawn. The company went public in 2011 on the strength of their mega hit game, Farmville, at roughly the same value as King. Now, though, their stock has shrunk to around $4 billion.

King have shrugged off these concerns, stating that they have much more to offer than just the one game. Their newer games, such as Farm Heroes Saga and Papa Pear Saga, have been steadily gaining popularity. The IPO was even delayed in order for King to release Farm Heroes Saga and prove their worth as a company.

It seems though that King’s confidence was misplaced. The company suffered an underwhelming first day on the stock exchange, with shares selling for only $20.50, and dropping to $19 at the end of the day. In total, their shares dropped by 16%, despite a huge publicity push that included banners on Wall Street and mascots dressed as candies from Candy Crush Saga gracing the trading floor.

The Guardian notes that this is a very unusual opening for a tech company, especially after companies such as Twitter had rather healthy openings. However, only two major mobile game companies have attempted such a move, and potential investors probably are put off by what they would see as an unstable investment. If King are able to continue to grow and put out popular games, perhaps they will recover from this setback. Smaller game studios, though, may have second thoughts about attempting the same thing.

Flashing the cash: What are Facebook doing with their acquisitions?

Facebook’s $19 billion acquisition of Whatsapp in February had everybody speculating on what plans the social media behemoth had for the popular app. At Mobile World Congress, Mark Zuckerberg began to lay out just some of the ideas they had in store. However, Whatsapp isn’t the only app that Facebook have bought out in recent years. What do Facebook currently own, and more importantly, what are they doing with their purchases?

Facebook have acquired a great deal of companies over the last few years, starting in 2005. This year alone they have already made three purchases, including Little Eye Labs and Branch as well as Whatsapp. As far as we can see, there seem to be three different reasons why Facebook have bought these companies:

To acquire a team or tech

Several companies, after being bought out, have moved to Facebook’s offices. Little Eye Labs, who create tools for app developers to analyze and measure usage of their apps, wrote an entire post on their website about how their move will be beneficial for both companies.

Companies have also been bought out seemingly to acquire their tech. Sites such as Friendfeed and Threadsy, which are social media aggregators, were bought out but still operate as normal. The purchase of Threadsy, in particular, included a marketing product named Swaylo Pro. The product allows marketers to market directly to social media users. It’s obvious that such a product would be very useful to Facebook, although at the moment it still seems to be running as a separate company.

The purchase of a company may also include important patents that the company may have created. In 2010, Facebook purchased several patents from Friendster, a social gaming website that started life as another social media site. Friendster created many patents that govern the workings of social gaming, and in 2010 Facebook purchased 18 of these. It’s unclear as to whether Facebook now uses this technology with their own in browser games, but it seems very likely.

To shut down competition

There have been several companies bought up by Facebook that have since closed down. Sites such as Lightbox, which was a photo blogging site similar to Instagram, and Friend.ly, yet another social media site, have since shut down after their acquisition by Facebook. There seems to be little information on why they’ve shut down, but it could be because the teams involved in making them have gone on to other projects, or to work for Facebook itself.

To take over competition and gain potential users

One of the most popular theories as to why Facebook are buying up so many other companies is that they’re attempting to take over the competition before they become irrelevant. Forbes point out that Facebook reach out and bring the innovators and market leaders to them, rather than trying to oust them from the marketplace entirely. This is obvious when we look at some of Facebook’s more recent purchases. Tagtile, Instagram and Whatsapp all represent new and exciting ideas in social media, and Facebook takes them on rather than risking being left behind.

Also, buying these companies means they also take on more potential users. With the acquisition of Whatsapp, they stand to take on potentially 450 million active users, a number not to be sniffed at. With many teenagers and young people rejecting Facebook in favour of other social media sites and apps, the site is looking to gain users in any way they can. Buying up the companies the non users do use is a safe bet.

Buying these companies, though, means Facebook doesn’t have to create new ideas for themselves. Why would they, when they have the cash to bring the talent to them? It could be argued that this is why Facebook loses users, as they aren’t looking at improving their own service. However, if they begin to integrate the companies with their existing service, they may become an even bigger force to be reckoned with.

5G, Call Encryption and Smart Suitcases: The News from CeBit

With Mobile World Congress done and dusted, it’s now time to turn our attentions to CeBit 2014. Taking place this year just outside Hanover, Germany, what exciting developments are being announced there?

Datability and 5G internet

CeBit was opened on Monday by David Cameron and Angela Merkel. Cameron wasted no time in getting things started byannouncing the British government’s plans to introduce 5G internet access across the UK. Despite the fact that much of the UK cannot yet access 4G, £45 million will be poured into this project, which promises movie downloads in less than a second.

Cameron also announced the ‘Internet of Things’, a project that will be covered under the £45 million budget. This has been described as a ‘new industrial revolution’, and aims to use internet connectivity to improve everyday objects. For example, there could be electricity meters that find users the best deal on their bills, or apps that monitor a user’s heart health. It could be argued that technology is already headed in this direction, with so much of our everyday life now being intertwined with app technology, but an injection of funding such as this could yield interesting results.

Samsung announces cloud print app

Samsung have announced the launch of two new NFC (near field communication) enabled printers, the Xpress C1860 and the Xpress M2885. Both come in printer – only or multifunction models, which include scanning, copying and fax functions.

As the printers are NFC enabled, it means they can be operated by the tap of the screen of any compatible touchscreen device, via Samsung’s cloud print app. Items can be sent to the printer, or scanned documents can be sent directly to the touchscreen device. Also, it allows users to monitor information such as ink and paper usage, which before could only be done with a PC.

Vodaphone launches call encryption app

Security has been a hot button topic at CeBit this year, with Edward Snowdon’s revelations about the NSA fresh in everybody’s minds. Vodaphone has capitalised on this by announcing their Secure Call app. Secure Call will allow users to encrypt their voice calls to increase security on their phones. At the moment, the app will only be available in Germany, but there are plans to take the app further afield.

Interestingly, the app was made in conjunction with Secusmart, who created the SecuSuite software that Angela Merkel uses to secure her Blackberry phone. Vodaphone claims that Secure Call offers the same level of protection as the German Chancellor has, but on a platform independent basis.

Bag2Go suitcases launched with integrated tracking

In a move that will probably provide much peace of mind for frequent travellers, T-Systems and Rimowa have unveiled the Bag2Go line of suitcases. The cases are wifi, GPS, and GSM enabled, and can be tracked using an app the user can install on their phone. The app scans a barcode embedded in the suitcase on an e-ink display, and can track multiple suitcases at once.

The cases are so clever they can even display the weight stored inside, possibly avoiding over weight fees with your carrier, and can even alert the user if the case is opened out of their sight. However, the price of the case has not yet been announced.

App News from Mobile World Congress

After Mobile World Congress last week, there’s been lots of news coming out about the brand new apps that were announced at the exhibition. Today we’re going to round up some of the best and most exciting ones we’ve heard about.

CamMe ‘selfie’ app wins Most Innovative App award

Israeli company Pointgrab took the prize for Most Innovative App this year, with CamMe. CamMe is an app that allows users to take ‘selfies’, or pictures of themselves, on their phone. What’s the difference from normal camera apps, or more established apps such as Instagram?

Well, CamMe stands out from the crowd as it allows users to take pictures from much further away. The phone can be placed up to 16 feet away, then the user uses hand gestures to get the app to snap a photo of them. This is possibly the 21st century equivalent of using the timer function on your old Kodak, and lets you fit lots more people, or anything else you’d like, into your selfie.

(How long till Facebook buys them?)

Lenovo announces new suite of apps

The DOit brand, developed by Chinese tech company Lenovo, was announced at Mobile World Congress. The brand encompasses several new apps, including:

SHAREit: An app that allows users to share files, photos, and other such media on a peer-to-peer connection:

SECUREit: This lets users keep their tech secure, and includes services such as anti malware software and encryption.

SYNCit: This backs up calls, phone numbers, and text messages from a user’s phone.

SNAPit: A camera app that promises to come with new and alternative features

SEEit: A gallery app that comes with it’s own filters and editing features.

Some will be available only on Lenovo devices, where others will be available on the iOS and Android markets.

HTC launch ‘Power to Give’ app

HTC have announced their new app, ‘Power to Give’, which aims to assist research in several key areas, including medicine and science.

The app works by harnessing some of the user’s phone’s processing power when it’s not being used. This power then goes towards powering supercomputers that are working on problems in these fields. The user can get involved by choosing which causes their phone’s power can go to.

This isn’t a new idea by any means.. The most prominent past example was the folding project launched by Sony for the PS3 console. However, this is the first major project to be undertaken by a smartphone manufacturer, and so hopefully we will soon have numbers on how much energy can actually be donated to this cause. The app will be rolled out onto HTC One and Butterfly phones, with the app coming out on other HTC devices in the next six months.

MasterCard adds app purchases to MasterPass platform

Ed McLaughlin, Chief Emerging Payments Officer of MasterCard, announced the newest development with the company’s payment system MasterPass. Users of MasterPass will now be able to use the system in apps to make purchases.

McLaughlin says that this development means that users will no longer have to store their card details in a variety of locations, which will enhance security. This comes as another string to the bow of MasterPass, which is also used for near field communication technology, QR codes and tags.

Whatsapp, Kazam and the HTC One: The News from Mobile World Congress 2014

Mobile World Congress yesterday wrapped up it’s 2014 exhibition. With such huge amounts of news coming out of Barcelona, what were the most important things to take away from it?

Mark Zuckerberg explains Facebook’s $1.9 billion purchase of Whatsapp

During Zuckerberg’s much anticipated keynote speech, he spoke about his recent acquisition of the wildly popular instant messaging app. He said that the app itself was worth ‘much more’ than it’s purchase price, as it connects a billion people all around the world. Being in the business of connecting people through social media, it’s no surprise Facebook wanted a piece of the action. In fact, some commentators have described Whatsapp as a potential Facebook killer, which Facebook have bought in order to suppress opposition to their services before it starts. With their acquisitions of other companies such as Instagram and Snapchat, it’s not too hard to believe it.

Plans were shared to create a voice calling service on the app, alongside news that the company would remain in it’s current base in California, and that chief executive Jan Koum would join the Facebook board of directors.

HTC One named Best Smartphone 2014

During this year’s awards ceremony, the HTC One fought off stiff competition to be named the Best Smartphone of 2014. The other runners were the iPhone 5S, the Samsung Galaxy S3, The LG G2, and the Lumia 1020.

In other categories, the Nokia 105 was named Best Entry Level or Feature phone and the Lumia 520 won Best Low Cost Smartphone.

The return of Blackberry

With the difficulties Blackberry have faced over the last couple of years, it was intriguing to see what new CEO, John Chen, would do to try and turn the company around.

So far, the company have announced two new mobiles to be released onto the market. The Blackberry Z3 is being marketed as a budget model, retailing at under $200 but featuring no physical keyboard. The other model is the the Q20, a phone marketed at the ‘hardcore’ Blackberry fanbase. It will bring back features such as physical keys and the trackpad, as well as running Blackberry 10 software.

Welsh bus app praised

Bwisiti (which translates as ‘A bus for you’ in English) was shortlisted for the Most Innovative Mobile Company award. The app locates bus services in Wales, and lets their users know when they’re due to arrive. It also can identify favourite routes and warn of any disruption to bus services in real time. Interestingly, once installed the app doesn’t need wifi signal to work, which will be very helpful to users in remote areas.

Kazam takes on the likes of Samsung and HTC with a ‘no gimmicks’ policy

James Atkins of Kazam has used Mobile World Congress to launch the company’s second line of Android phones, as well as explain the philosophy behind them.

He stated that customers don’t want gimmicks, and asks ‘Everyone’s trying to outdo each other on tech spec… when is enough enough?’ Instead, Kazam focuses on customer service. They commit to repairing cracked screens on their phones within the first year of use, and have launched Kazam Rescue, where customer service reps can remotely access phones in order to repair faults, remove malware and so on.

Atkins is looking to innovate in other areas that are ‘often overlooked’ in the phone market, such as packaging and transportation. If Kazam continues along this line, they well may be a name to watch out for.

Is gaming TV dead?

When ‘gaming TV’ is mentioned, the mental image we all conjure up is of a desperately naff looking game show on a forgotten cable channel, something that doesn’t get shown any more as no one’s interested. Gaming TV as we know it has died out on regular TV, but why did that happen, and what’s now replaced it?

Children of the 80’s and 90’s will remember the barrage of video game cartoons that exploded onto our screens. Shows based on the mascots of the era were hugely popular, in The Super Mario Bros. Super Show! and the Adventures of Sonic the Hedgehog. With shows being made about piles of video game characters, it was clear that games were seen as an endless mine of material for Saturday morning cartoons. There were a few stand out hits, such as Pokemon, which started in 1997 and has endured to this day. However, with shows being made about characters like Pac Man and the, er, Rubiks cube, they soon fizzled out.

Alongside cartoons the gaming competition shows began to pop up, too. Variations on gaming inspired shows already existed, such as the ever popular Knightmare, but here in the UK we didn’t see a dedicated programme until Gamesmaster in 1992. Gamesmaster combined reviews of newly released games with contestants competing for the title of ‘Gamesmaster Champion’. The programme ran until 1998, when there was a change in management at Channel 4 and a change of direction was desired.

Charlie Brooker commented on Gamesmaster when putting together Gameswipe for the BBC. He felt that that kind of programme focused on points scoring and beating the other player, whereas modern games focus more on storytelling and co-operative gameplay, something that wouldn’t translate well to TV. He also commented on how the BBC were unwilling to expand Gameswipe into a full series.

In the US, gaming TV wasn’t entirely abandoned after the 90’s. In 2002, the G4 gamer’s network was launched. Originally aimed at young male viewers, the channel delivered several competitive gaming shows, such as Arena, as well as several programmes on gaming news. Eventually, G4 lost popularity and at time of writing, no longer shows any more original programming.

So, was gaming TV doomed to fail? Possibly. The fun of gaming is in the taking part, and perhaps watching others play on TV just wasn’t interesting enough for audiences. Also, older shows such as Gamesmaster were aimed squarely at children, when the medium was maturing and child gamers were growing up, and so, growing out of these kinds of shows. G4 attempted to rectify the problem by creating programming for older fans, but as Brooker noted, the technology of modern games just isn’t compatible with TV.

Despite all this though, gaming programming isn’t dead, it’s just moved. As discussed here on Dojit before, the ‘Let’s Play’ phenomenon has created a brand new platform for gaming on sites such as Youtube and Twitch. Showcasing gaming online also allows viewers to comment on the videos, and even get involved with the people creating the programming themselves. Perhaps interactivity was the element missing from previous shows. Being online means that the format can evolve quickly, too, as seen in the current event on Twitch, where viewers are playing a game of Pokemon directly through their input in the chat. What this means is that gaming TV is no longer dead, but is now something taken away from the networks and placed into the hands of the gamers themselves.

The Best Role-Playing Games on Tablet

I am going to discuss about the best role playing games available on tablet. The first RPG game I want to talk about is a app that is available on the app store, called Infinity Blade. Infinity Blade is a RPG game that has console quality graphics and is visually stunning to any player.

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As you play as the main character Siris, you watch the character grow as you are taken on a adventurous journey. Siris is on an adventure to find what’s known as the ‘Worker of Secrets’. The games use of stunning battles and scenery makes a RPG game to be desired. Trying to master the spells and sword moves will engage you as you play through a story that will keep you engaged for hours.

Secondly, the next RPG game I want to discuss about is Bastion. You may remember Bastion from your PC or Console and forms a great game on tablet. The game involves taking control of ‘The Kid’ whose main aim is to recover a fallen world. It is not just the gameplay that will get you hooked, the underlying story is just as good.

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The use of narration by a character called ‘Rucks’ also works perfectly as an overlay throughout the game. It is quite clear Bastion is everything a RPG game should be.

Another great game available on the App Store is Lone Wolf. This bears a similar resemblance to Infinity Blade as a visually stunning game but is set in a fantasy environment.It is not just the graphics that work well, the ability to customise your skills and weapons work great for a RPG game. As well as this, the fight scenes and story mode are just two of the great elements in the game.

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The last RPG game I want to leave you on is a game named ‘Squids Wild West’. Available on the App Store, the game puts you in charge of a group of squids. The game involves slinging squids around towards enemies, almost like the popular title ‘Angry Birds’. There is more to the game than meets the eye though as the extremely well written story and great mechanics makes a RPG game you must get your hands on.

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Overall there are many RPG games that really excel the use of the tablet and these are just a few. The use of visually engaging, well written and great mechanics all add up to a great RPG experience on any tablet range.

We Test Valentine’s Day Apps

With today being the fabled Day of Love, we thought we’d go investigating on the app stores to find what romantically themed apps are out there at the moment. Surprisingly, most apps seemed to be live wallpapers and downloads of that ilk, but there were some games hiding in the list.

Bubble Blast Valentines

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Bubble Blast Valentines is a puzzle game, where the player is tasked with removing all hearts on the screen in a limited number of moves. When the player taps a heart, the heart explodes, but some hearts shoot off other hearts when tapped, creating chain reactions and making the task much more cerebral than just mere screen tapping. The game also comes with two modes, Puzzle mode which features 5000 levels, and an Arcade mode which allows free play.

The game is a fun diversion, and with so many levels available for free it’s certainly a good deal. However, the levels do become rather samey after a while, and with Bubble Blast Bubble Blast 2, and Holiday and Halloween versions of the game out there, possibly there’s enough Bubble Blast available for now.

Valentine Tower

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Another reskinned game in honour of the season, Valentine’s Tower is actually Tower of Clumps. The player’s task is to build the highest tower possible, tapping blocks as they swing in on the screen, and balancing them on an ever increasingly high tower. Players get extra points if they balance a block directly above the previous one, and compete with players all over the world for the top score.

As a game it’s ok, but there isn’t much happening to hold interest for very long. Playing for top score is fun, but there really all there is to it. Plus, the Valentine’s theming only stretches to hearts being printed on the blocks the player uses to build towers. Not exactly the most romantic theming ever!

Stargirl Valentine’s Hearts

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Aimed squarely at preteen girls, Stargirl Valentine’s Hearts is a freemium dating sim app. Players create, dress, and name their avatar, and send them out into an aggressively pink world in order to find themselves a suitable boyfriend.

The game is ok in itself, and certainly fits the Valentine’s theme to a tee. Play is guided along with tasks and goals to aim for, and the inclusion of celebrity lookalikes to date will be a hit with girls. The screen however is often so busy that the player can’t quite tell what is happening, and there’s only so much pink a person can take. Also, the avatar is rather unnerving. Her design includes what are supposed to be anime style eyes, but in reality are rather staring and off putting. Even more worrying is the way she poses when left idle, and the fact when the player changes her clothes, she even poses in her underwear! A bit full on for a game for younger people.

Where’s My Valentine?

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Where’s My Valentine is the romantically themed version of Where’s My Water, the massively popular Disney game. This version offers heart shaped challenges in 12 free levels, and lets the player pick between playing with Swampy the alligator and Perry from Phineas and Ferb.

This version is a great taster of the main game, and offers players to get a chance at trying it out before buying the main game. However, as it’s a Disney game it’s aimed at children which is a worry when the player is bombarded with requests to buy characters, levels, and the main game itself. If you give this game to your children, make sure they don’t have access to purchases on your device!